Rogue Company - Environments - Favelas Map

Worked on the environment team Of Rogue Company.

On the Favelas map I participated during the last stages of development, I aided with some modeling, set dressing, setting up materials for vertex paint and performance related tasks such as setting up Culling Volumes, LOD's etc etc. This map development was sent to an external team for production and later the internal team polished and finished the map.

Map lead:

Environment Art Team: