Call Of Duty Black Ops 6
Worked alongside AD (Charles M) to establish the visuals for "Separation Anxiety". My responsibilities included the creation of the terrain, sculpting, new materials for the glass river, and Set Dressing. Lighting By Steve Christopher.

Worked alongside AD (Charles M) to establish the visuals for "Separation Anxiety". My responsibilities included the creation of the terrain, sculpting, new materials for the glass river, and Set Dressing. Lighting By Steve Christopher.

Worked alongside AD (Charles M) to establish the visuals for "Separation Anxiety". My responsibilities included the creation of the terrain, sculpting, new materials for the glass river, and Set Dressing. Lighting By Steve Christopher.

Worked alongside AD (Charles M) to establish the visuals for "Separation Anxiety". My responsibilities included the creation of the terrain, sculpting, new materials for the glass river, and Set Dressing. Lighting By Steve Christopher.

Worked alongside AD (Charles M) to establish the visuals for "Separation Anxiety". My responsibilities included the creation of the terrain, sculpting, new materials for the glass river, and Set Dressing. Lighting By Steve Christopher.

Worked alongside AD (Charles M) to establish the visuals for "Separation Anxiety". My responsibilities included the creation of the terrain, sculpting, new materials for the glass river, and Set Dressing. Lighting By Steve Christopher.

Worked alongside AD (Eric S) to redesign parts of the main lobby for the CIA blacksite in "Most Wanted". I contributed to env art work along with multiple environment, asset, technical, and lighting artists at Raven and partner studios.

Worked alongside AD (Eric S) to redesign parts of the main lobby for the CIA blacksite in "Most Wanted". I contributed to env art work along with multiple environment, asset, technical, and lighting artists at Raven and partner studios.

Worked alongside AD (Eric S) to redesign parts of the main lobby for the CIA blacksite in "Most Wanted". I contributed to env art work along with multiple environment, asset, technical, and lighting artists at Raven and partner studios.

Worked alongside AD (Eric S) to redesign parts of the main lobby for the CIA blacksite in "Most Wanted". I contributed to env art work along with multiple environment, asset, technical, and lighting artists at Raven and partner studios.

Worked alongside AD (Eric S) to redesign parts of the main lobby for the CIA blacksite in "Most Wanted". I contributed to env art work along with multiple environment, asset, technical, and lighting artists at Raven and partner studios.

Worked alongside AD (Eric S) to redesign parts of the main lobby for the CIA blacksite in "Most Wanted". I contributed to env art work along with multiple environment, asset, technical, and lighting artists at Raven and partner studios.

Worked alongside AD (Eric S) to design main building exterior and interior. My responsibilities included modeling the exterior of the building as well as some parts of the interior, set dressing using pre-existing assets. Lighting by Steve S and Chris M.

Worked alongside AD (Eric S) to design main building exterior and interior. My responsibilities included modeling the exterior of the building as well as some parts of the interior, set dressing using pre-existing assets. Lighting by Steve S and Chris M.

Worked alongside AD (Eric S) to design main building exterior and interior. My responsibilities included modeling the exterior of the building as well as some parts of the interior, set dressing using pre-existing assets. Lighting by Steve S and Chris M.

Worked alongside AD (Eric S) to design main building exterior and interior. My responsibilities included modeling the exterior of the building as well as some parts of the interior, set dressing using pre-existing assets. Lighting by Steve S and Chris M.

Worked alongside AD (Eric S) to design main building exterior and interior. My responsibilities included modeling the exterior of the building as well as some parts of the interior, set dressing using pre-existing assets. Lighting by Steve S and Chris M.

Worked alongside AD (Eric S) to design main building exterior and interior. My responsibilities included modeling the exterior of the building as well as some parts of the interior, set dressing using pre-existing assets. Lighting by Steve S and Chris M.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My duties included the redesign of some interiors, including set dressing areas based on the narrative from the mission and concepts.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Worked alongside ADs (Eric S and Charles M) to establish the visuals of this section in the Separation Anxiety mission. My responsibilities included the creation of the terrain, sculpting, set dressing using pre-existing content and final optimization.

Call Of Duty Black Ops 6

I had the chance to work on Call of Duty: Black Ops 6 as a Senior Environment Artist, contributing to the campaign missions “Separation Anxiety” and “Most Wanted.”

For Separation Anxiety, I worked on terrain development, interior redesigns, and set dressing across multiple sections of the mission using pre-existing content along with custom made content. On Most Wanted, I provided architectural and set dressing support to help refine the overall environment and visual composition.

It was an amazing experience working alongside such a talented team of artists at Raven Software, as well as our partner studios across the Call of Duty family, who all brought incredible creativity and skill to this project.

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