Rogue Company - Environments - Hollows Map

Worked on the environment team Of Rogue Company.

For the Hollows map I had a brief participation in the map. Mostly in charge of doing the architecture and style for the fabrication room in the map, setting up the style in this room was instrumental to setup a style and feel for a few other rooms around this facility.

The map consisted of amazing artists that got together to put this amazing map out there:

Map lead:

Environment Art Team:

Materials and Textures:


Concept Art:


Art Director: