Rogue Company - Environments - Hollows Map

Worked on the environment team Of Rogue Company.

For the Hollows map I had a brief participation in the map. Mostly in charge of doing the architecture and style for the fabrication room in the map, setting up the style in this room was instrumental to setup a style and feel for a few other rooms around this facility.

The map consisted of amazing artists that got together to put this amazing map out there:

Map lead:

https://www.artstation.com/deebee

Environment Art Team:

https://www.artstation.com/chowell

https://www.artstation.com/dreyzie

https://www.artstation.com/skmokyle

https://www.artstation.com/jolygrngint

https://www.artstation.com/awfulwaffles

https://www.artstation.com/clise

Materials and Textures:

https://www.artstation.com/xiaopengshen

Lighting:

https://www.artstation.com/dannyohailey118

Concept Art:

https://www.artstation.com/artungokcen

https://www.artstation.com/zombat

https://www.artstation.com/grenadekitten

VFX:

https://www.artstation.com/nickdreid

Art Director:

https://www.artstation.com/goofslapper