Worked on the environment team Of Rogue Company.
For the Hollows map I had a brief participation in the map. Mostly in charge of doing the architecture and style for the fabrication room in the map, setting up the style in this room was instrumental to setup a style and feel for a few other rooms around this facility.
The map consisted of amazing artists that got together to put this amazing map out there:
Map lead:
https://www.artstation.com/deebee
Environment Art Team:
https://www.artstation.com/chowell
https://www.artstation.com/dreyzie
https://www.artstation.com/skmokyle
https://www.artstation.com/jolygrngint
https://www.artstation.com/awfulwaffles
https://www.artstation.com/clise
Materials and Textures:
https://www.artstation.com/xiaopengshen
Lighting:
https://www.artstation.com/dannyohailey118
Concept Art:
https://www.artstation.com/artungokcen
https://www.artstation.com/zombat
https://www.artstation.com/grenadekitten
VFX:
https://www.artstation.com/nickdreid
Art Director: