Worked with the Rogue Company environment team on the Depot Map.
I was mainly in charge of working on architecture and part of the foliage of the map. Started working on the battery storage building then moved to the Command Center exterior and interior.
also some of my duties included making additional props using our current trimsheet library as well as working on performance for the entire map: Cull distance volumes, LOD's, mesh polycount reduction, material drawcall optimization, etc.
The map consisted of amazing artists that got together to put this amazing map out there:
Map Lead:
https://www.artstation.com/deebee
Environment Team:
https://www.artstation.com/chowell
https://www.artstation.com/gustavopitalua
https://www.artstation.com/katvalkyrie
https://www.artstation.com/skmokyle
https://www.artstation.com/jolygrngint
https://www.artstation.com/dreyzie
Concept Team:
https://www.artstation.com/grenadekitten
https://www.artstation.com/zombat
https://www.artstation.com/artungokcen
https://www.artstation.com/tonetime
Materials:
https://www.artstation.com/xiaopengshen
https://www.artstation.com/ryan_lopez
Lighting:
https://www.artstation.com/morganjrowe
https://www.artstation.com/thendrixson