Rogue Company - Environments - Wanted Map
Rogue Company - Environments - Wanted Map

Worked with the Rogue Company environment team on the Wanted Map.

This map was my opportunity to lead the whole team on a full scale map from start to finish. I was involved from the first stages of development of the map, working with Concept Artists, Level Designers, Game Designers and Art Director to get this map ready for our artists to work on.

I was in charge of creating the mood, background story of the map, compiling architecture ref based on real life locations, etc.
Directing and helping the team to get this map up and running, also worked on different aspects of architecture around the map.

also some of my duties included making additional props using our current trimsheet library as well as working on performance for the entire map: Cull distance volumes, LOD's, mesh polycount reduction, material drawcall optimization, etc.

it was the most ambitious map I've worked on and I am honored to have been working along this amazing team of people:

Map Lead:

https://www.artstation.com/chowell

Environment Team:

https://www.artstation.com/jolygrngint
https://www.artstation.com/gustavopitalua
https://www.artstation.com/skmokyle
https://www.artstation.com/dreyzie
https://www.artstation.com/katvalkyrie

Concept:
https://www.artstation.com/grenadekitten
https://www.artstation.com/artungokcen

Materials:
https://www.artstation.com/xiaopengshen
https://www.artstation.com/ryan_lopez

Lighting:
https://www.artstation.com/morganjrowe
https://www.artstation.com/thendrixson

VFX:
https://www.artstation.com/aberdeenzssss
https://www.artstation.com/nickdreid

Art Direction:
https://www.artstation.com/goofslapper

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