Rogue Company - Environments - Depot Map
Rogue Company - Environments - Depot Map

Worked with the Rogue Company environment team on the Depot Map.

This map is a special one for us because it was a revamp of one of our legacy maps from when the game was barely getting out to the public in the beta phase.

I was mainly in charged of the architecture of the map. One other artist and I worked on the modular kit for the containers and some parts of the map involved having to do a mix between modular and custom made meshes. Using trimsheets to maximize efficiency and stay within performance budgets.

also some of my duties included making additional props using our current trimsheet library as well as working on performance for the entire map: Cull distance volumes, LOD's, mesh polycount reduction, material drawcall optimization, etc.

The map consisted of amazing artists that got together to put this amazing map out there:

Map lead:

https://www.artstation.com/deebee

Environment Art Team:
https://www.artstation.com/chowell
https://www.artstation.com/gustavopitalua
https://www.artstation.com/katvalkyrie
https://www.artstation.com/chyslns

Materials:
https://www.artstation.com/ryan_lopez

Lighting:
https://www.artstation.com/morganjrowe

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