Worked on the environment team Of Rogue Company.
On the Vice map I was involved since the beginning of art production, primarily being in charge of doing architecture throughout the map. Started with the background buildings then move onto playable space areas, worked on all the shops around the map and also aided with additional modeling needs for props using trim sheets, set dressing and layout. The map consisted of amazing artists that got together to put this amazing map out there:
Materials and Shaders: